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1. Spamming on local in duripant - in Player Features and Ideas Discussion [original thread]
It is getting bad, every noob channel has 5-6 of them. DIFFERENT NAMES DAILY. I got 20 blocks on a 3 day old noob alt. That same noob alt got 3 emails from them in a 24 hour period. At this point it's harrassment and CCP needs to put them in their...
- by Wander Lost - at 2008.01.10 03:32:00
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2. skill progression - in Player Features and Ideas Discussion [original thread]
I like it for sake of simplicity but dislike it for sheer hatred of laziness. This means people that miss a few hours/days between skill assignment will get what they miss, but also means that people who haven't played forver come back uber (which...
- by Wander Lost - at 2008.01.10 03:27:00
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3. Ambulation = Idea for ground game - in Player Features and Ideas Discussion [original thread]
Edited by: Wander Lost on 10/01/2008 02:05:10 Originally by: James Swindle Edited by: James Swindle on 10/01/2008 00:16:46 RTS MMO = more epic hell lag than an FPS, so just no on that pure idea. All the calculations and path findin...
- by Wander Lost - at 2008.01.10 01:59:00
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4. Ambulation = Idea for ground game - in Player Features and Ideas Discussion [original thread]
Edited by: Wander Lost on 09/01/2008 22:46:19 Hear me out - I'm sure you heard it before, what's another wall of text to ya. With ambulation there will be a ground game (period). Granted at first it will be a glorified chat room. The next ste...
- by Wander Lost - at 2008.01.09 22:43:00
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5. Ambulation = Idea for ground game - in Player Features and Ideas Discussion [original thread]
Edited by: Wander Lost on 09/01/2008 23:04:08 Hear me out - I'm sure you heard it before, what's another wall of text to ya. With ambulation there will be a ground game (period). Granted at first it will be a glorified chat room. The next st...
- by Wander Lost - at 2008.01.09 22:43:00
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6. eve-mail Idea - in Player Features and Ideas Discussion [original thread]
That would be pretty cool, especially for corps with busy leaders. Of course you would have to send the email after logging onto the site or forums. If you could send emails from outlook there would be a whole new mess of problems.
- by Wander Lost - at 2007.04.10 15:45:00
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7. EVE graphical immersion - in Player Features and Ideas Discussion [original thread]
I wish they would fix the z-sorting when the rings of a planet poke through.
- by Wander Lost - at 2007.04.10 15:26:00
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8. A possible Ground Game? - in Player Features and Ideas Discussion [original thread]
To tell you the truth, I heard about it about 3 hours before writing this so i don't know how burnt the subject is. I'm going to throw out a few ideas though... Stations - Every style of station should have it's own floorplan. This way the variou...
- by Wander Lost - at 2007.04.10 14:33:00
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9. Salvage Ship Idea - in Player Features and Ideas Discussion [original thread]
I like the 5/3/3 setup - But with 3 turret hardpoints. Realistically this thing has to defend itself somewhat, probably cruiser-class. this gives options to have the remaining 2 slots for salvage/tractors. Remember that you can salvage quicker tha...
- by Wander Lost - at 2007.04.10 13:54:00
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10. ORE Refining Ship - in Player Features and Ideas Discussion [original thread]
I have mixed feelings - I think everyone should have to return to base to get thier refining done. Though a Capitol ship that can't enter high sec systems would provide a reward to corps who can aquire such a ship. Mining in high sec should be don...
- by Wander Lost - at 2007.04.10 13:48:00
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11. Battle Arena / Duel Pit / ??v?? / Events / Training - in Player Features and Ideas Discussion [original thread]
Typically if i wanted to Duel someone i'd call them out to a lone sector of 0.4 space and go at it. An area to specifically do the deed is pointless unless it gave incentives (rewards) or advantages to battle. If an arena where ships could battle ...
- by Wander Lost - at 2007.04.10 13:44:00
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12. a Game Within a Game - in Player Features and Ideas Discussion [original thread]
I don't want to bring it up - But SWG had story relevent games like jubilee wheel (roulette) and slots (i forget the name). I'm sure there are some sweet games in the future we couldn't even try to imagine into life yet. We would have to leave it ...
- by Wander Lost - at 2007.04.10 13:37:00
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13. Ship Manifests? - in Player Features and Ideas Discussion [original thread]
Sounds like a job for the insurance panel. Just like in real life I have know idea how the figures in Insurance work but i'm sure you could have your current ship and whatever is equipped to it given a value to resupply it when destoyed at the sta...
- by Wander Lost - at 2007.04.10 13:33:00
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14. Data tracking and export. - in Player Features and Ideas Discussion [original thread]
I'm impressed. If someones hardcore enough to punch numbers outside of the game I'm all for it. Also whatever corp that someone is in i want a tryout.
- by Wander Lost - at 2007.04.10 13:29:00
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15. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
There are two forms of travel i know of... 1. Autopilot - When I'm going though safe space, I can go grab a bite to eat, no biggie. 2. Manually Pilot to 0m and Warp - CUZ YOU'RE IN 0.0 SEC DUMMY - PAY ATTENTION. NVM, In fact - i say CCP put aut...
- by Wander Lost - at 2007.04.10 13:26:00
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16. chat afk message - in Player Features and Ideas Discussion [original thread]
Bad Idea - It's nobody's business that i'm AFK in 0.4 systems. The AFK symbol would add a tiny bit of strain to the chat queues, If you popped a lot of portraits that is. If someone's AFK they just won't accept your message. AFK is for ground base...
- by Wander Lost - at 2007.04.10 13:21:00
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17. Salvage drones - in Player Features and Ideas Discussion [original thread]
Edited by: Wander Lost on 10/04/2007 13:08:47 Sounds like an obvious next step for the whole salvaging initiative. They would have to be pretty pricey and require Drones 5 and salvaging 4. I don't think they should auto salvage (confusing AI),...
- by Wander Lost - at 2007.04.10 13:09:00
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18. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
Edited by: Wander Lost on 10/04/2007 13:03:27 Crews would have to be mostly capitol ship, though it would seem feasable all the way down to destroyer (in varied occupancies). You'd have to take into account wages too. They could be assigned to...
- by Wander Lost - at 2007.04.10 13:05:00
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19. skill queue - in Player Features and Ideas Discussion [original thread]
There's nothing more to say then... Absolutely, and how soon?
- by Wander Lost - at 2007.04.10 12:55:00
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20. Usage = Less skill time. - in Player Features and Ideas Discussion [original thread]
This game doesn't have mis-spent skill points. Who knows if you'll want to fly gallente later for the drone capacity. If skill was raised incrementally through the accompanied actions then there would be the dreaded "SKILL GRINDING" = no ty. You a...
- by Wander Lost - at 2007.04.10 12:54:00
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